Automatised Biped Elimination Unit

Description:

Huge construct (robot), Unaligned


Armor Class: 17 (natural armor)

Hit points: 204 (17d10+102)

Speed: 20ft.


STR 22 (6) DEX 18 (4) CON 22 (6) INT 3 (-4) WIS 12 (1) CHA 1 (-5)


Saving Throws Str +10, Con +10

Skills Athletics +10. Perception +5

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non-magical weapons

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from non-magical weapons that are not adamantine

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60ft., darkvision 120ft., passive Perception 15

Languages Common

Challenge 10 (5,900 XP)


Magic Resistance..The machine has advantage on saving throws against spells and other magical effects.

Self-Repair System. The machine regains 10 hit points each hour unless it is below 0 hit points.

Subroutine Z0.0 Reactor Meltdown. If the machine is reduced to 0 hit points or less, it instantly explodes. All targets within 50 feet must make a DC 16 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save and half as much on a successful save.


ACTIONS

Multiattack. The machine makes two slam or reliquary plasma caster attacks. It can also make one subroutine K1.98 burrowstrike rocket attack.

Slam. Melee Weapon Attack: 10 to hit, reach 10ft., one target. Hit: 19 (3d86) bludgeoning damage and the target is pushed 5ft..

Reliquary Plasma Caster. Ranged Weapon Attack: 7 to hit, range 200/800ft., one target. Hit: 25 (2d1015) radiant damage.

Subroutine K1.98 Burrowstrike Rocket Recharge (5-6). Ranged Weapon Attack: 7 to hit, range 200/800ft., one target. Hit: 1  piercing damage. The machine automatically succeeds in attempts to track the target regardless of terrain for the next 24 hours. The machine may detonate the burrowstrike rocket at any time as an action, dealing 30 (3d1015) force damage and 10 (2d10) fire damage and ending the effect.

Subroutine R8.2 Targeting Array. The machine makes a single reliquary plasma caster attack and has advantage on the attack. The attack scores a critical hit on a roll of 19 or 20.


REACTIONS

Subroutine D7.1 Scorched Earth. When a creature scores a critical hit on the machine, it releases a fire burst attack in all directions as a reaction. All targets within 15 feet of the machine must make a DC 16 Dexterity saving throw, taking 35 (3d10+15) fire damage on a failed save, or half as much damage on a successful save.

Bio:

Automatised Biped Elimination Unit

Raakamah, City of Monsters VariSami