Raakamah, City of Monsters
Kal-Lo, Leader of the Skulls
Medium humanoid (bugbear), Lawful Evil
Armor Class: 16 (breastplate)
Hit points: 90 (12d8+36)
STR 18 (2) CON 16 (2) WIS 12 (2)
Saving Throws Wis +4, Cha +5
Skills Insight +4, Intimidation +5. Stealth +7
Senses darkvision 60ft., passive Perception 11
Languages Common, Goblin
Challenge 5 (1800 XP)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Spells. Kal-Lo is a 6th-level caster. Its spellcasting ability is Charisma (DC 13, +5 to hit).
At will: control flames (Elemental Evil Player’s Companion, p. 15), create bonfire (Elemental Evil Player’s Companion, p. 15) (2d8), produce flame (2d8), thaumaturgy
1st Level (4): burning hands, faerie fire, false life,
2nd Level (3): scorching ray, suggestion
3rd Level (3): animate dead, counterspell
Death Magic. When Kal-Lo reduces a creature to 0 hit points with a melee attack, it can take one of the following bonus actions without spending a spell slot:
Cast animate dead upon the target.
Cast false life upon itself as a 2nd level spell (1d4+9).
Multiattack. Kal-Lo makes two melee attacks with its battleaxe.
Scap. Melee Weapon Attack: 5) slashing damage, or 16 (2d10+5) slashing damage if used with two hands. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
LAIR ACTIONS (Skull Lair)
On initiative count 20 (losing initiative ties), Kal-Lo takes a lair action to cause one of the following effects; the devil cannot use the same effect two times in a row.
- Create Bonfire (see p. 15 of the Elemental Evil Player’s Companion for more details, 2d8 damage) is cast on the space occupied by a random enemy. Up to three of the created bonfires may be retained and any further uses of this action cause a random previous bonfire to disappear
- Each enemy takes 1d4 necrotic damage. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
- Any creature with the Brute ability deals additional damage equal to one extra die of the type their melee weapon attack would normally use damage when they attack successfully (in addition to the ability’s normal benefits).