Skull Spider


Medium beast, Unaligned

Armor Class: 12 (natural armor)

Hit points: 13 (2d8+4)

Speed: 30ft., climb 30ft.

STR 15 (2) DEX 12 (1) CON 14 (2) INT 2 (-4) WIS 10 (0) CHA 3 (-4)

Skills Stealth +5

Senses darkvision 120ft., passive Perception 10

Challenge 1/4 (50 XP)

Spider Climb. The skull spider can climb difficult surfaces, including upside own on ceilings, without needing to make an ability check.

Web Walker. The skull spider ignores movement restrictions caused by webbing.

Leap. The skull spider can expend all its movement on its turn to jump up to 90 feet vertically or horizontally, provided that its speed is at least 30 feet.


Bite. Melee Weapon Attack: 4 to hit, reach 5ft., one target. Hit: 7 (1d82) piercing damage plus 4 (1d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by the poison damage is stable but poisoned and paralyzed for 1 hour, even after regaining hit points.

Sticky Leg (Recharges when the Skull Spoder Has No Creatures Grappled). Melee Weapon Attack: +4 to hit, reach 5ft., one Small or Tiny. Hit: The target is stuck to the skull spider’s leg and grappled until it escapes (escape DC 12).


Skull Spider

Raakamah, City of Monsters VariSami