Raakamah, City of Monsters
Gnarla, Skulls Enforcer
Medium humanoid (hobgoblin), Neutral
Armor Class: 15 (studded leather)
Hit points: 33 (5d8+10)
STR 14 (3) CON 15 (2) WIS 12 (0)
Skills Insight +3, Perception, +3, Stealth +5
Senses darkvision 60ft., passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)
Martial Advantage. Once per turn, Gnarla can deal an extra 10 (3d6) damage to a creature she hits with a weapon attack if that creature is within 5 feet of an ally of hers that is not incapacitated.
Nimble Escape.Gnarla can take the Disengage or Hide action as a bonus action on each of her turns.
Multiattack. Gnarla makes two melee attacks with her daggers, or she makes one melee attack and one ranged attack, or she makes two ranged attacks.
Dagger. Melee or Ranged Weapon Attack: 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces a target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralysed while poisoned in this way.
Bandolier of Knives (Recharge 4-6). As a bonus action, Gnarla hurls a cluster of small blades at any opponent within 15 feet. The target must make a DC 15 Dexterity saving throw or suffer 8 (2d4+3) piercing damage.
Redirect Attack When a creature Gnarla can see targets her with an attack, she chooses an ally within 5 feet of her. Gnarla and the ally swap places, and the chosen ally becomes the target instead.